With all the great data provided, anyone can play with real home-run trajectories. I describe how one may do this in an aerodynamics review article I wrote that just appeared online (click here to access the paper). By choosing the appropriate drag and lift coefficients, I can fit a model trajectory to one that matches the data on the website. I use constant aerodynamic coefficients as a first approximation, and I ignore the tiny difference between initial and final heights (about a meter, which is only about 0.7% the size of the horizontal range). My model doesn't include wind or effects of rain, but it does give quite reasonable estimates of the sizes of the forces on the ball while in flight.
The buoyant force on the baseball was just under 0.2% of the ball's weight (my online article has a typo; the buoyant force I consider there should have been 0.15% of the ball's weight instead of 1.5%). Clearly that force isn't a big player here! The drag force is about 1.5 times the ball's weight just after the ball left Rizzo's bat. If you solve a projectile motion problem with "ignore air resistance" in the problem statement, know you are not solving a realistic problem! The initial lift force, which is due to the roughly 2000 rpm backspin the ball had when it left the bat (only around 500 rpm when the ball landed), was about 80% of the ball's weight. Ignoring the effect of the ball's spin is also highly unrealistic!
The graph below shows three trajectories (click on the image for a larger size).
The dotted curve is what the trajectory would have looked like in vacuum. That trajectory is nearly 41% too far. If one includes drag, but not lift, one gets the dashed trajectory. But that one is just over 17% too short. The Goldilocks trajectory is the solid trajectory, which is my model of Rizzo's home run. I missed the actual range by just 0.005% and the actual maximum height by 0.05%. I could, of course, tweak my drag and lift coefficients to do even better, and I could include the slight difference in launch and landing heights, but pursuing this much further is silly because I don't know the true atmospheric conditions on that rainy day in Chicago. The fun part is getting a trajectory that matches the real-world trajectory quite well and then studying the forces involved.
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